A downloadable game for Windows and Linux

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See the world from a new perspective to survive

Duoptica is my first 3D-game, made in Unity in 2 weeks for the Unity Game Studio course at Philipps University Marburg.

All assets are homemade.

Game closes itself upon completion or by pressing the Escape button.

Controls:

Escape to quit  |  WASD / Arrow Keys to move  |  E to interact  |  Space to switch views  |  LeftShift to sprint  |  N to raise volume  |  M to lower volume

StatusReleased
PlatformsWindows, Linux
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
Authornulleyes
Made withUnity
Tags3D, Horror, Pixel Art, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Download

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Click download now to get access to the following files:

Duoptica_Linux.zip 36 MB
Duoptica_Windows.zip 22 MB

Comments

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The game looks really nice and I am such a big fan of devs that do their own assets so, great job on those!

I  feel the gameplay could use some tweaking here and there because even when everything works as intended, I feel it could be a tad more enjoyable and a little less frustrating to play.

I left some feedback on the video, I hope it's useful to you, I feel this 3D environment with 2D sprites and a monster camera can be really fun if you give the proper tools to the player and sprinkle some lore.

Keep the good work!

Thanks a lot, I think overall that was some really great feedback!

Interestingly, I paused the video to think about low-effort landmarks and different coloured lamps came to mind. Then in the next sentence you suggested just that. So I'll definitely try to add them with the next update.

Due to the game's nature as a small university project, I likely won't ever polish it enough to get rid of the deeper flaws or add a ton of lore. But with a few tweaks, I hope it might become more enjoyable for the player in the future.

Show post...

COOL 2D

Thank you!

Very tough. I love the style though. Being able to see through the monster's eyes didn't seem like much of an advantage since once it sees you that's all she wrote.

Yeah, the final game was a lot harder than expected during development. Though I like hard, that's why I kept it. 

Switching the perspective starts being more useful to determine the monsters position after getting used to the layout.

Thanks a lot for the comment and for playing!

After thinking about it for a bit, I've added the option to sprint. Should be somewhat easier now to escape the monster once spotted.